			    TRAVELLER Digest 480

Topics covered in this issue include:

  1) Re: Andor and Candory by CyHiggin@aol.com
  2) Re: TRAVELLER digest 479 by aboulton@cix.compulink.co.uk (Andrew Boulton)
  3) Re: Chris Cox's URL by Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
  4) Re: TRAVELLER digest 479 by CNEinfo@CNETech.com (CNEinfo)
  5) Re: Jump Grids, Capacitors by Steven Bonneville <bonnevil@itlabs.umn.edu>
  6) The point of life support for fuel tanks by "Glenn M. Goffin" <ggoffin@igc.apc.org>

----------------------------------------------------------------------

Date: Fri, 10 Nov 1995 22:14:00 -0500
From: CyHiggin@aol.com
To: traveller@MPGN.COM
Subject: Re: Andor and Candory
Message-ID: <951110221400_103565402@emout04.mail.aol.com>

In a message dated 95-11-10 21:22:39 EST, you write:

>Do we know why Andor and Candory are red zoned?  Ancient
>sites, if any are present (I don't remember) are certain
>to be treated as sensitive installations.  The government
>may have "elected to allow [these worlds] to evolve in
>isolation", perhaps at the request of the Droyne
>themselves.  I don't believe that the canon specifies the
>reasons for the classifications, leaving it to us as 
>referees to make sense of the data given.
>
I can't find the original reference, but IIRC, the
Droyne essentially asked the Scout Service to
interdict Andor and Candory. They didn't want
visitors, but of course had no problems trading
with themselves, or visiting Imperial worlds at
their leisure...

As for starports, since the interdict is Droyne-
requested, though enforced by the Scout Service, 
they can have any old starport they want.
They might even let the Scout Service interdicters
use it, if they're feeling generous...

              -- Cynthia





------------------------------

Date: Sat, 11 Nov 95 13:53 GMT
From: aboulton@cix.compulink.co.uk (Andrew Boulton)
To: traveller@MPGN.COM
Cc: aboulton@cix.compulink.co.uk
Subject: Re: TRAVELLER digest 479
Message-ID: <memo.357184@cix.compulink.co.uk>

In-Reply-To: <199511110203.VAA13684@Ambassador.MPGN.COM>


  > From: "Glenn M. Goffin" <ggoffin@igc.apc.org> 
  >  
  > > 3. How do you pronounce Aubaine? Is it Ow-Bayne, or Ore-Ban, or
  > > Oh-Bayne, > or what? 
  > >  
  > I pronounce it as if it were French:  >>o benn<< and be sure to make
  > your lips into a real "o".  That usually puts the Aubainois in
  > stitches. 

  > From: Scott and Vivian Nolan <nolan@DGS.dgsys.com> To:
  >  
  > "Aw-Bayn" 

Just as I suspected: nobody can agree...

  > From: A.S.Lilly@bnr.co.uk (Andy Lilly) 
  >  
  > > What's TTC's email address? The one I've got keeps going boing. 
  > SwrdKnght@aol.com 

Well, that's three people who've given me the same answer, so it must be
right. The address I was given omitted the 'h'.

---===---
Andrew Boulton

------------------------------

Date: 11 Nov 1995 09:40:05 GMT
From: Rob_Prior@nynet.nybe.north-york.on.ca (Rob Prior)
To: traveller@MPGN.COM
Subject: Re: Chris Cox's URL
Message-ID: <154992507.91982089@nynet.nybe.north-york.on.ca>

Could someone please post Chris Cox's URL, or at least an address where I can
find the deck plans Michael was writing about earlier?  I've tried searching
for "Chris Cox", but apparently that is the name of a politician and TV star,
as well as a Traveller player.

Apologies if this has appeared before.  I've been getting the digests
out-of-sequence for the last week (including one from a fortnight ago).

------------------------------

Date: Sat, 11 Nov 1995 07:48:41 +0800
From: CNEinfo@CNETech.com (CNEinfo)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 479
Message-ID: <199511111548.KAA16356@Mithril.MPGN.COM>

>			    TRAVELLER Digest 479
>
>Topics covered in this issue include:
>
>  1) sorry
>	by tfv@oasis.ot.com (Theodore F. Vaida ][)
>  2) ??
>	by toad@ugcs.caltech.edu (Benjamin Lane)
>  3) Re: TRAVELLER digest 476
>	by "Glenn M. Goffin" <ggoffin@igc.apc.org>
>  4) Re: TRAVELLER digest 478
>	by "Glenn M. Goffin" <ggoffin@igc.apc.org>
>  5) Clipper models
>	by "Glenn M. Goffin" <ggoffin@igc.apc.org>
>  6) Jump Coils/Grids/Coils - Canon
>	by David Elrick <Dave.Elrick@ps.co.uk>
>  7) Re: TRAVELLER digest 476
>	by A.S.Lilly@bnr.co.uk (Andy Lilly)
>  8) Traveller 2300?
>	by eackerma@vt.edu (Eric Ackerman)
>  9) Re: TRAVELLER digest 477
>	by pbravey@inference.co.uk
> 10) Re: TRAVELLER digest 478
>	by Scott and Vivian Nolan <nolan@DGS.dgsys.com>
> 11) Grandfather, the Sparklers/Primordials, and Longbow
>	by Christopher_Griffen_at_DMC-SJ3@dmcwave.com (Christopher Griffen)
> 12) Re: And the latest score is Grids 6, Coils 5
>	by "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
> 13) The point of life support for fuel tanks
>	by "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
> 14) Re: TRAVELLER digest 476
>	by aboulton@cix.compulink.co.uk (Andrew Boulton)
> 15) Re: And the latest score is Grids 6, Coils 5
>	by "David J. Golden" <goldendj@whip.com>
>
>----------------------------------------------------------------------
>
>Date: Thu, 9 Nov 1995 23:50:18 -0500
>From: tfv@oasis.ot.com (Theodore F. Vaida ][)
>To: traveller@MPGN.COM
>Subject: sorry
>Message-ID: <v01510101acc8440034dd@[199.234.240.114]>
>
>how the heck do I get unsubscribed?
>
>- tfv0@lehigh.edu, tfv@oasis.ot.com ---------------------------------------
>"Trust no one and be honest with all" - Claudius the God
>Member of Sigma Chi, Field Representative for Vector/Cutco
>        Electrical Engineering student at Lehigh University...
>
>
>
>------------------------------
>
>Date: Thu, 9 Nov 1995 21:30:50 -0800 (PST)
>From: toad@ugcs.caltech.edu (Benjamin Lane)
>To: traveller@MPGN.COM
>Subject: ??
>Message-ID: <199511100530.VAA26969@mince.ugcs.caltech.edu>
>
>I liked the cruiser in this issue, and I liked the 
>comparison with the aurora. 
>However, just one thing - it was said that he Aurora 
>lacked direction finding capacity on its AEMS.
>That's silly. Think how a radar is built...
>cheers,
>/ben
>
>------------------------------
>
>Date:          Fri, 10 Nov 1995 01:35:26 +0000
>From: "Glenn M. Goffin" <ggoffin@igc.apc.org>
>To: traveller@MPGN.COM
>Subject: Re: TRAVELLER digest 476
>Message-ID: <199511100948.BAA17727@igc3.igc.apc.org>
>
>> From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
>
>> 
>> OK: the data pre-rebellion is correct: both worlds have
>> always had a C port.  
>
>> However, how can they have a starport, when all Red Zoned
>> worlds are forbidden from having starports?  
>
>Where does this idea come from?  Red zone designation
>means only  the following:
>
>	"Red Zone:  The Traveller's Aid Society travel zone
>classification for a nation, world, or system which is
>dangerous to travellers.  In general, the imposition of a
>red zone classification indicates the location is
>quarantined, interdicted by a higher authority, or at war.
>	"Quarantine indicates that a dangerous disease is present, 
>and the danger of war is self-explanatory, but interdiction 
>requires further discussion. Interstellar governments often 
>find it necessary to restrict access to worlds or systems 
>for positical or military reasons, and do so by publishing 
>interdictions.  Enforcement of interdiction varies with the 
>reason for the restriction.  Interdiction may be imposed on 
>a world if it is a military base or other sensitive 
>installation, for the private reservations belonging to 
>powerful families desiring seclusion, for developing 
>societies which the government has elected to allow to 
>evolve in isolation, or for valuable resource areas being 
>saved for later development or exploitation."
>
>Library Data (N-Z), at 16.
>
>The Library Data entry implies that red zone classification
>may be temporary -- e.g., for the duration of a war or
>epidemic.  This reason alone demonstrates that it is not
>inconsistent to have both a starport and a red zone.  A 
>world with a starport could be at war or suffering from an 
>epidemic at the time that the starmap was published, but by 
>the time the travellers arrive, everything is back to 
>normal and the planet has rejoined interstellar commerce.
>
>Moreover, several stated examples of interdictions imply
>that some travellers are allowed to travel (even without
>restrictions) to and from the interdicted world --
>specifically, military base, other sensitive installation,
>or private family reservation.  Each of these situations
>would be well served by a starport.
>
>Do we know why Andor and Candory are red zoned?  Ancient
>sites, if any are present (I don't remember) are certain
>to be treated as sensitive installations.  The government
>may have "elected to allow [these worlds] to evolve in
>isolation", perhaps at the request of the Droyne
>themselves.  I don't believe that the canon specifies the
>reasons for the classifications, leaving it to us as 
>referees to make sense of the data given.
>
>> If the Imperium/Regency wants to keep Droyne worlds
>> isolated, 
>
>What evidence have we of this motivation?
>
>> and reduce the chance of any 'leakage' of
>> possible Doomsday weapons, 
>
>or of this?
>
>--Glenn
>
>------------------------------
>
>Date:          Fri, 10 Nov 1995 01:43:50 +0000
>From: "Glenn M. Goffin" <ggoffin@igc.apc.org>
>To: traveller@MPGN.COM
>Subject: Re: TRAVELLER digest 478
>Message-ID: <199511100948.BAA17716@igc3.igc.apc.org>
>
>> 3. How do you pronounce Aubaine? Is it Ow-Bayne, or
>> Ore-Ban, or Oh-Bayne, > or what?
>> 
>> ---===--- Andrew Boulton
>
>I pronounce it as if it were French:  >>o benn<< and be
>sure to make your lips into a real "o".  That usually puts 
>the Aubainois in stitches.
>
>--Glenn
>
>------------------------------
>
>Date:          Fri, 10 Nov 1995 01:47:18 +0000
>From: "Glenn M. Goffin" <ggoffin@igc.apc.org>
>To: traveller@MPGN.COM
>Subject: Clipper models
>Message-ID: <199511100948.BAA17723@igc3.igc.apc.org>
>
>I have several RAFM models of the Clipper and various 
>modules.  How do they fit together (I don't have TNE -- I 
>suppose if the answer is there, a page reference will be 
>more than enough answer)?
>
>Thanks.
>
>--Glenn
>
>------------------------------
>
>Date: Fri, 10 Nov 95 10:17:00 PST
>From: David Elrick <Dave.Elrick@ps.co.uk>
>To: TML <traveller@MPGN.COM>
>Subject: Jump Coils/Grids/Coils - Canon
>Message-ID: <30A39784@pc136>
>
>
>
>Charles Collin <charles@hebb.psych.mcgill.ca> said:
>
>> I think the debate here is simply to iron out what the canon from GDW is,
>> how they've changed it (if they've changed it?), and what the relative
>> merits/flaws of the old/new canon are.
>
>Ah! An easy question to answer:
>
>In classic Traveller, the canon was jump coils forming part of the jump 
>drive mechanism (source: Supplement 8, Library Data A-M. The entry on 
>Lanthanum says that Lanthanum is a rare earth element used in the 
>construction of coils for jump drives).
>
>In Megatraveller, the canon was jump grids covering the hull of the ship 
>(source: Starship Operator's Manual - already quoted on this list).
>
>In TNE, the canon appears to be jump coils again (source: a conversation 
>with Dave Neilson reported on this list a few days ago).
>
>I'll leave it to others to discuss the relative merits/flaws of each system.
>
>Hope this helps (or fans the fires, or whatever...)
>
>Kind Regards
>
>Dave Elrick
>
> ---------------------------------------------
>If they abolish guns, how are we ever going to shoot the Magic players?
> ---------------------------------------------
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 12:19:59 +0000
>From: A.S.Lilly@bnr.co.uk (Andy Lilly)
>To: traveller@MPGN.COM
>Subject: Re: TRAVELLER digest 476
>Message-ID: <199511101126.GAA21702@Mithril.MPGN.COM>
>
>Andrew Boulton asked:
>>What's TTC's email address? The one I've got keeps going boing.
>SwrdKnght@aol.com
>
>Alvin Plummer commented on Andor, Candory and Red Zones:
>
>>OK: the data pre-rebellion is correct: both worlds have always had a C 
>>port.  However, how can they have a starport, when all Red Zoned worlds 
>>are forbidden from having starports?
>
>Following up other peoples' posts,
>
>I think (shields up) that the C ratings date back to before _space_ports
>existed, i.e. pre-CT book 6 (Scouts). Even an interdicted planet would
>probably be allowed _space_ports to allow in-system or fast around-the-world
>travel. I don't have the data with me to know if these systems had scout
>bases, but the C rating might otherwise indicate the facilities available to
>scout, military or other ships with special permission to land there. Or the
>starport could be open to normal shipping but the rest of the world is
>interdicted (i.e. extremely severe customs at the starport).
>
>Andy
>
>
>------------------------------
>
>Date: Thu, 9 Nov 1995 15:36:56 -0500
>From: eackerma@vt.edu (Eric Ackerman)
>To: traveller@MPGN.COM
>Subject: Traveller 2300?
>Message-ID: <199511101155.GAA17886@quackerjack.cc.vt.edu>
>
><Delurking>
>
>Does anyone know what happend to the GDW product Traveller 2300? I remember
>seeing a boxed set and the spaceship rules called Cruiser(?) in the mid-to
>late 1980s. I haven't seen them recently. Is this game system now orphaned?
>Is it worth trying to find a copy?
>
>Eric
>
><Relurking>
>Eric G. Ackermann                                       
>Special Collections/University Libraries         VV      TTTTTTTTTTT    
>Virginia Polytechnic Institute & State Univ.      VV     VV  TT  
>PO Box 90001, Blacksburg, VA 24062-9001            VV   VV  TT
>(540) 231-6308 FAX(540) 231-9263  eackerma@vt.edu   VV VV  TT
>http://scholar2.lib.vt.edu/spec/spechp.htm           VVV  TT 
>
>
>------------------------------
>
>Date: Fri, 10 Nov 95 12:09:55 GMT
>From: pbravey@inference.co.uk
>To: traveller@MPGN.COM
>Subject: Re: TRAVELLER digest 477
>Message-ID: <9510108160.AA816034294@smtplink.inference.co.uk>
>
>
>David Elrick <Dave.Elrick@ps.co.uk> wrote:
>
>>I've been running Traveller since Classic Traveller days, when Lanthanum
>>coils were used. I dont remember if I ever saw this written down, but I've
>>always assumed that the Lanthanum coils were capacitors which were used to
>>store the energy until it was used to trigger the jump.
>
>I think it's mentioned in High Guard though I couldn't swear to it - its
>been years since I looked at the book.
>
>>This explained the length of time it took to prepare for jump (charging the
>>capacitors), and gave my player characters a big incentive not to change
>>their minds about jumping halfway through the charging process (can you say
>>BOOM!....?).
>
>I would have thought that there would be a 'safety valve' to bleed off
>all of the extra energy.  However, I wouldn't want to be near the ship
>when the valve blows.
>
>>I also assumed that, due to the amount of energy required (not being a
>>physicist, I based my guess on the proportion of fuel used), the capacitors
>>are enormous. That explains what takes up all that space in drive rooms (not
>>to mention leaving excellent possibilities for 'hunt the mad bomber in the
>>drive room' adventures - anyone see 'Hunt for Red October'?).
>
>For some reason, crawling around a drive room filled with huge capacitors
>while someone is shooting at you wouldn't really appeal to me as a player.
>I suppose it might give you a buzz :)
>
>[Snip]
>
>Paul
>
>
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 10:25:14 -0500 (EST)
>From: Scott and Vivian Nolan <nolan@DGS.dgsys.com>
>To: traveller@MPGN.COM
>Subject: Re: TRAVELLER digest 478
>Message-ID: <Pine.SOL.3.91.951110102446.7049B-100000@DGS>
>
>
>
>On Fri, 10 Nov 1995, Glenn M. Goffin wrote:
>
>> > 3. How do you pronounce Aubaine? Is it Ow-Bayne, or
>> > Ore-Ban, or Oh-Bayne, > or what?
>
>"Aw-Bayn"
>
>Scott
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 09:55:41 -0800
>From: Christopher_Griffen_at_DMC-SJ3@dmcwave.com (Christopher Griffen)
>To: traveller@MPGN.COM
>Subject: Grandfather, the Sparklers/Primordials, and Longbow
>Message-ID: <0a393990@MailXFER.DMCWAVE.COM>
>
>You can find plenty of information about Grandfather in the Droyne Alien
Module 
>(#5 I believe it is) if you can get your hands on a copy.  Also, Adventure
12(?)
>Secret of the Ancients contains a great deal of information.
>
>Project Longbow is described in two TNE products in great detail:  SURVIVAL 
>MARGIN and THE REGENCY SOURCEBOOK.  I highly recommend both of them.
>
>As for the Sparklers/Primordials, you'll need to obtain a copy of the somewhat 
>rare MegaTraveller Journal #4.  In the letters page, DGP describes what they 
>intended to do with this mysterious creatures who apparently make the Ancients 
>look like minor leaguers.  Though Dave Nilsen has hinted that he doesn't
intend 
>to use the Primordials in TNE, he hasn't exactly said he won't for certain.
>
>Personally, I hope the Primordials _do_ play a part in TNE.  I don't buy
Dave's 
>and other GDWers' arguments that the Ancients should never have been
fleshed out
>because it "took away the mystery" or whatever.  When you're dealing with the 
>depths of space, there's always more mystery.
>
>--Chris
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 16:12:05 GMT
>From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
>To: traveller@MPGN.COM
>Subject: Re: And the latest score is Grids 6, Coils 5
>Message-ID: <120@odonovan.demon.co.uk>
>
>Andy wrote :
>
>> BIG BIG BIG BIG Biiiiig difference. How do you prevent a ship from jumping?
>> Got a Jump grid? Ok, hit it with ship lasers, dynamite it from the inside or
>> outside. No jump grid.... errr... you mean we gotta go find some tiny
>> lanthanum coil somewhere in the drive room and that's the _only_ way to
>> knock out the ship's jump drive? (Ok, so there's all the super-fast fusion
>> reactor which actually powers it and so on, but you get my drift...)
>
>I think the jump grid was much more resistant to damage than this.
According to 
>the Q&A in Travellers' Digest 16, if under 10% of the grid is destroyed, then 
>the computer can compensate, if over 10% is destroyed, then the jumpspace 
>calculations become more complex, but can still be done (of course this delay 
>could let people chasing you catch up). It seems that they were designed with 
>very heavy multiple redundancy. This could be justified as even if you don't 
>get shot at, it would be a shame if a particle hitting you in orbit took out a 
>critical jump wire. But anyway, I like the hull grids, those mesh ore carriers 
>are such a colourful idea that they alone should justify the concept.
>
>Hang on though ..... why do we need to debate whether there is still a hull 
>grid? GDW may have informally said that they are moving back to jump coils,
but 
>if so, would they perhaps like to explain why in FFS, page 42 there is the 
>reference 'Jump drives .... Surface area: Surface area in square meters equals 
>cubic meters of jump drive /3'. If that isn't a reference to a hull grid, then 
>what is it?
>
>-- 
>Brendan 
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 17:52:38 GMT
>From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
>To: traveller@MPGN.COM
>Subject: The point of life support for fuel tanks
>Message-ID: <124@odonovan.demon.co.uk>
>
>   One of the tweaks most designers make to their designs is to delete life 
>support for the ship's fuel tankage, saving on volume and cost. Yet GDW's 
>designs all include life support for fuel tanks. This might not just be useful 
>for maintainance though, it could be a vital part of ship's life. After all, 
>the tension in jumpspace on board a Broadsword or a Midu Agashaam must be very 
>great, not only trapped in the ship, but also trapped in jumpspace. 
>Early Solomani psychologists noticed that mental illness became more common as 
>interstellar travel increased, and attributed it mainly to effects of 
>jumpspace.
>   To help alleviate this stress it became a custom for ships in jumpspace to 
>use their now empty jumpfuel tanks as a recreation space, with fittings for
use 
>in tennis/squash/basketball/boloball etc. The size of the tanks often
surprises 
>first time travellers, as the contrast with the size of staterooms is very 
>great.
>Example tank sizes
>Broadsword     2240m^3.  Sports room 4m x 23.6m x 23.6m
>Midu Agashaam  10,500m^3  - 7m x 30m x 50m
>
>Adventure Seeds:
>
>The liner the characters are travelling on holds a boloball league.
>
>A mercenary cruiser holds a martial arts contest.
>
>When the tanks are opened in jumpspace, a freeze dried body is found inside.
>
>While a game is in progress in the tank, a valve from the maneuver fuel tank 
>springs open, spraying liquid hydrogen into the tank - mechanical fault or 
>sabotage?
>
>Poor hydrogen evacuation before it is turned over to recreational use results 
>in a massive fireball, gutting much of the ship and threatening to destroy the 
>jump bubble.
>
>-- 
>Brendan 
>
>------------------------------
>
>Date: Fri, 10 Nov 95 18:36 GMT
>From: aboulton@cix.compulink.co.uk (Andrew Boulton)
>To: traveller@MPGN.COM
>Cc: aboulton@cix.compulink.co.uk
>Subject: Re: TRAVELLER digest 476
>Message-ID: <memo.341887@cix.compulink.co.uk>
>
>In-Reply-To: <199511091413.JAA28348@Ambassador.MPGN.COM>
>
>
>  > From: A.S.Lilly@bnr.co.uk (Andy Lilly) 
>  > Subject: And the latest score is Grids 6, Coils 5 Message-ID:
>  >  
>  > "If it ain't broke, don't fix it." Why is it _so_ hard to grind this
>  > into some game designers' heads? 
>
>Hey, they gotta justify their existence *somehow*...
>
>  > From: "Glenn M. Goffin" <ggoffin@igc.apc.org> 
>  > >  
>  > > > From: Alvin Plummer <alvin.plummer@sheridanc.on.ca> 
>  > > >  
>  > > > ***Another error!*** 
>  > > >  
>  > > > pg 48  The droyne worlds are both classified as "Red Zone" *and*
>  > > > have starport C ports *and* have massively increased tech levels
>  > > > (from 9 to D on Andor, 8 to E in Candory) 
>  >  
>  > OK: the data pre-rebellion is correct: both worlds have always had
>  > a C port.  However, how can they have a starport, when all Red Zoned
>  > worlds are forbidden from having starports?  If the Imperium/Regency
>
>AIUI, *contact* is forbidden, not starports. If the locals build one,
>what're they gonna do, nuke it?
>
>  > --------------------------------------------------------------------
>  > --------- Alvin Plummer 
>  > ---------------------------------------------------------------------
>
>---===---
>Andrew Boulton
>
>------------------------------
>
>Date: Fri, 10 Nov 1995 14:19:07 -0700
>From: "David J. Golden" <goldendj@whip.com>
>To: traveller@MPGN.COM
>Subject: Re: And the latest score is Grids 6, Coils 5
>Message-ID: <199511102119.AA07635@ns-1.csn.net>
>
>At 01:09 pm 11/10/95 -0500, you wrote:
>>Andy wrote :
>>
>>Hang on though ..... why do we need to debate whether there is still a hull 
>>grid? GDW may have informally said that they are moving back to jump coils,
>but 
>>if so, would they perhaps like to explain why in FFS, page 42 there is the 
>>reference 'Jump drives .... Surface area: Surface area in square meters
equals 
>>cubic meters of jump drive /3'. If that isn't a reference to a hull grid,
then 
>>what is it?
>
>
>        He shoots ... HE SCORES!
> ___________________________________________________________________
>  Dave Golden                              PGP Public Key available
>  goldendj@whip.com        http://www2.csn.net/~goldendj/index.html
>
> "He that would make his own liberty secure must guard even his
>  enemy from oppression; for if he violates this duty, he establishes
>  a precedent that will reach to himself" -- Thomas Paine
>
>
>------------------------------
>
>End of TRAVELLER Digest 479
>***************************
>
>
>

Please stop these multiple recipient mailings to our system. They are not
reaching there destination and clogging up my mail system.

Thank you for your cooperation.


------------------------------

Date: Sat, 11 Nov 1995 11:47:50 -0600
From: Steven Bonneville <bonnevil@itlabs.umn.edu>
To: traveller@MPGN.COM
Subject: Re: Jump Grids, Capacitors
Message-ID: <199511111747.LAA01046@natasha.itlabs.umn.edu>

<pbravey@inference.co.uk> wrote:
>David Elrick <Dave.Elrick@ps.co.uk> wrote:
>
>>I've been running Traveller since Classic Traveller days, when Lanthanum
>>coils were used. I dont remember if I ever saw this written down, but I've
>>always assumed that the Lanthanum coils were capacitors which were used to
>>store the energy until it was used to trigger the jump.
>
>I think it's mentioned in High Guard though I couldn't swear to it - its
>been years since I looked at the book.

"Lanthanum:  A rare earth element, the first of the inner transition metals.
 Vital to the construction of the inner coils of interstellar jump drive
 units."  -- _The Kinunir_, p. 41.
 
Capacitors are tracked for force field generators.  In High Guard, they were 
0.5MJn% of the ship, where M is tonnage and Jn is jump number.  In TNE, they're 
35% of the jump drive.

"Brendan O'Donovan" <Brendan@odonovan.demon.co.uk> wrote:
>Hang on though ..... why do we need to debate whether there is still a hull 
>grid? GDW may have informally said that they are moving back to jump coils, but 
>if so, would they perhaps like to explain why in FFS, page 42 there is the 
>reference 'Jump drives .... Surface area: Surface area in square meters equals 
>cubic meters of jump drive /3'. If that isn't a reference to a hull grid, then 
>what is it?

I suspect that they are not scrapping the hull grid entirely, just saying that
it is not made of lanthanum or a lanthanum alloy.  This would actually be
*more* consistent with classic Traveller than MegaTraveller, since Traveller
had hull grids (the jump tug and Marc Miller's "Jumpspace" article) but also
internal lanthanum inner coils. 

  Steve Bonneville
  <bonn0015@tc.umn.edu>
  

------------------------------

Date:          Sat, 11 Nov 1995 12:27:52 +0000
From: "Glenn M. Goffin" <ggoffin@igc.apc.org>
To: traveller@MPGN.COM
Subject: The point of life support for fuel tanks
Message-ID: <199511112040.MAA26016@igc3.igc.apc.org>



> From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>

>    One of the tweaks most designers make to their
> designs is to delete life support for the ship's fuel
> tankage, saving on volume and cost. 
> (material deleted) 

> After all, the tension in jumpspace on board a
> Broadsword or a Midu Agashaam must be very great, not
> only trapped in the ship, but also trapped in jumpspace.
> Early Solomani psychologists noticed that mental illness
> became more common as interstellar travel increased, and
> attributed it mainly to effects of jumpspace.

Early Vilani psychologists probably noticed, too.  How do 
the Zhodani design their ships?  Probably with a lot more 
attention to mental health than either group of Imperial 
humans.

>    To help alleviate this stress it became a custom for
> ships in jumpspace to use their now empty jumpfuel tanks
> as a recreation space, with fittings for use in
> tennis/squash/basketball/boloball etc. The size of the
> tanks often surprises first time travellers, as the
> contrast with the size of staterooms is very great.

This depends, of course, on how fuel tanks are designed.  
If you surround the ship with fuel tanks (like the Kinunir 
or the Type S), the tanks may not be very usable, because 
they'll be conforming to the outer hull shape.  On the 
other hand, if you make fuel decks (like Azhanti High 
Lightning), you can certainly use them for sports, dances 
(a zero-G disco? or maybe a high-G disco?), cocktail 
parties, etc.  What about a swimming pool?

--Glenn

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End of TRAVELLER Digest 480
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